home *** CD-ROM | disk | FTP | other *** search
- /* Converted by rsconvert */
-
- /*
- * Example rayshade input file using heightfield primitive.
- * Be warned that 'example.hf' is a binary fine, and that it
- * is to a large degree machine-dependent.
- *
- * C. Kolb 12/89
- */
- screen 512 480
- eyep -5 -0.8 0
- lookp 0 0 -0.2
- fov 42
- light 1
- directional -1 1 1
- background 0.1 0.3 0.75
- surface mountain ambient 0.1 0.05 0.04
- diffuse 0.55 0.3 0.25
- surface water diffuse 0.17 0.45 0.45
- specular 1 1 1
- specpow 30
- reflect 0.7
- heightfield mountain example.hf
- translate -0.5 -0.5 0
- scale 6 6 2.6
- translate 0 0 -0.3
- rotate 0 0 1 35
- texture fbmbump 0. .28 0.5 2. 6
- scale 0.2 0.2 0.2
-
- plane water 0 0 -1 0 0 1
- texture fbmbump 0 0.03 0.5 2 7
- scale 0.05 0.1 0.1
-
- atmosphere mist 0.88 0.88 1 10 10 6 -1 10
-
- #include "x29.def"
-
- object x29
- scale 0.025 0.025 0.025
- rotate 1 0 0 -20
- /* rotate 0 0 1 50 */
- rotate 0 0 1 125
-
-